AI Insights · Timothy · January 2024
Top 5 io Games Performance on Android in Guatemala - Q4 2023
In Q4 2023, the top 5 io games on Android in Guatemala showed varied performance in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the trends for each game.
Throughout the fourth quarter of 2023, the top 5 io games on the Android platform in Guatemala exhibited diverse trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the performance of these popular games.
Snake.io - Fun Snake .io Games saw a steady increase in downloads, starting from around 11K in late September and reaching approximately 20K by the end of December. The game's weekly active users also grew, peaking at about 221K in the last week of December. Revenue remained minimal, with a notable spike to $13 in the second week of December before dropping to $5 the following week.
Worms Zone .io - Hungry Snake experienced a significant rise in downloads mid-quarter, particularly in the week of October 23, with over 7.6K downloads, and another peak of 10.6K in the last week of October. Weekly active users reflected similar growth, reaching around 58.7K at the end of October. The game generated $16 in revenue during the final week of December.
Worms Merge: idle snake game had fluctuating download numbers, peaking at 6.4K in early October before declining to around 1.6K by the end of December. Active users showed a similar trend, with a high of 12K in early October, decreasing to about 8.6K by the end of the quarter.
Snake Clash! experienced a dramatic increase in downloads towards the end of November, reaching over 9.4K. This surge was mirrored in active users, which jumped to approximately 13.8K in early December before stabilizing around 11.6K by the end of the month. Revenue was minimal, with occasional spikes, peaking at $6 in late October.
Finally, Worm Hunt - Snake game iO zone maintained a relatively steady download rate, fluctuating between 1.8K and 2.3K throughout the quarter. Active users remained stable, averaging around 4K to 4.5K. The game generated $20 in revenue in mid-October.
For more detailed insights and trends, visit Sensor Tower.